1. Felucca is a divided land. Humans ( The Alliance ) controls half and Non-Humans ( The Horde ) controls the other half. Below is the only gate, and the rest of the wall goes east/west all the way to the water. The only other way to the other side is in Brit at the moongate in town.
2. Felucca only......players can't mark, recall, or gate in a town region. Outside the town it is possible.
Yew Gateway to the other side
This is the only other way to cross territories. There are plenty of guards around if someone attacks a player that is not in a Faction.
The Alliance.........1. Knight - located in Minoc 2. Pirate - located in Buccaneers Den 3. Ranger - located in Yew 4. Arcanist - located in Moonglow. 5. Viking - Located in Vesper
Some Details: The Alliance and Neutral moongates will not have options to travel to Horde Cities. The Alliance can use their moongates to go to Neutral cities. From there they can run to the Horde cities to take their flag or any other confrontations they see fit.
The Horde....1. Drow - located in Ocllo 2. Savage - located in Skara Brea
3. Undead - located in Jhelom 4. Orc - located in Magincia 5. Demon located in Trinsic
Some details: The Horde moongates will not have options to travel to Alliance Cities, and the Alliance moongate will not have options to travel to Horde Cities. You will have to run to get to the opposing cities to take their flag or any other mischief you wish to engage in.
There is a quest for each group. Each group has it's own quest giver and each quest giver gives something different. Example: For the Orcs... Zugrak gives an orc belt and boots. These items are not blessed so if you get in a real fight and you lose your enemy may want them as a prize. Also the Horde each get a skin dye. Orc = green, Savage = white, Drow = Greyish black, Undead = yellowish. Demons = Red. Example for Humans... Rangers get a Ranger quiver and Ranger boots.
Horde - Has to travel to Ice Dungeon and kill the Ice Ratmen and the Guardian of the Fire Ring.
Humans - Has to travel to Destard Dungeon and kill the Fire Ratmen and the Guardian of the Ice Ring.
To make it real interesting.....Ice Dungeon is in the Human territory and Destard Dungeon is in Horde territory. Good luck!
All RP Groups have two quest near the Bank.
1. Ice/Fire Ring and necklace quest. The items you get will be specific to your clan.
2. Capture the Flag Quest. Each group has a banner in their town. You will have to get the 5 banners from each of the opposing groups town. There are guards in the towns that attack the opposing group, Horde or Human. If you are Human you will not be able to enter inside the barrier. This is to prevent abuse. The gates only allow the opposing group to enter.
This is were Humans have to go.......Destard This is were the Horde have to go........Ice
Guards for RP towns
Each RP town has killable guards. There are not a lot of them, but they are pretty strong. If someone is attacking you....you can run to them if needed. The soldiers attack criminals, the opposing group, (IF IN A HORDE TOWN THE ALLIANCE PLAYER WILL BE ATTACKED). All Felucca towns have killable guards. The neutral towns the guards will not attack opposing groups just criminals.
There are no rules. Just because the roles are set does not mean you have to follow them. Pirates can fight Knights or whatever. We plan on having events that puts Alliance against Horde, Alliance against Alliance, and Horde against Horde to see who is the strongest.
1. Group events - We will want to know what group is the strongest. So we will be having group fights to see who dominates. Unless ok'd with the other group, groups will be equal numbers during events. So at times you may have to choose who goes into the arena.
2. Leader events - We will want to know who's leader is the toughest. So we will be having the leaders of each group fight. So not only does he need to be a good leader he has to be able to stand his ground and represent his group in the arena.
3. Single overall event - Who is the strongest of all the groups in the arena. Open contest for anyone RP.
4. Game of Thrones - Alliance VS Horde. Each group has their own Castle and has to defend the throne. If the throne is taken then it goes to the conquering group and they will have to defend the throne. Winner will be rewarded. There are 2 entrances to the throne room, and you must defeat the dragon and then the door will collapse all while fighting the opposing group protecting their castle. 5 Valorite a day will be rewarded to every player whose group controls the throne. This is an automated event that starts every 7 days.
Game of Thrones
If you join a side, Horde or Alliance, that will be your team. Each group has their own castle to defend, and although the 2 castles are different they are built the same. Same defenses and same offenses. The Throne is at the back of the castle, and there are 2 dragons that protect the doorways. Kill the dragons to get to in the castle, or fight your way through the reptiles to climb up the castle walls.
The Hive is divided in half. Two entrances are in the Human territory and two in the Horde territory. Each area has three different creatures to kill to get valorite. Humans have......Silver Serpent, Ogre Lord, and Wisp. Horde have.......Seething Serpent, Seething Ogre Lord, and Seething Wisp. Humans can only get valorite from their creatures and Horde from theirs. Of course you can cross into the other's area, and ask the opposing group to give you their valorite.